Codex

Your field guide to running a nation. Every part of the game, explained by your advisors in plain words.

Ambassador Adaeze Mensah

First steps

What the game is about, how a game starts and how it ends.

Every great leader starts somewhere. The wise ones start by reading the briefing.

Ambassador Adaeze Mensah, Senior Diplomatic Advisor

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Dr Helena Ward

Your nation

Money, taxes, people and the land you rule.

Money is not everything. But try fighting a war without it.

Dr Helena Ward, Treasury and Logistics Advisor

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General Marcus Hale

Bases and buildings

Your strongholds on the map, and everything you can build in them.

A good base is like a good pair of boots. You only notice it when it lets you down.

General Marcus Hale, Chief of Defence

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General Marcus Hale

Forces

Your army, navy and air force: how to move them and what each unit does.

Know what your troops can hit, and what can hit them. The rest is paperwork.

General Marcus Hale, Chief of Defence

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General Marcus Hale

War

Battles, missiles, bridges and the rules of a fight.

Battles are won before they start, usually by whoever brought the right units.

General Marcus Hale, Chief of Defence

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Ambassador Adaeze Mensah

Diplomacy

Friends, rivals, deals, calls and the art of persuasion.

Words are cheaper than tanks. Usually.

Ambassador Adaeze Mensah, Senior Diplomatic Advisor

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Hana Seo

News and Truth Xquare

What the world says about you, and what you say back.

Say it once, say it well, and please do not go quiet on me.

Hana Seo, Media Advisor

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Samir Haddad

Your advisors

Five experts who work for you, whichever nation you lead.

We tell you what we know. What you do with it is up to you.

Samir Haddad, Director of Intelligence

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Samir Haddad

Screens and controls

Finding your way around the map, the panels and the settings.

A good map and a quick hand. That is half of every operation.

Samir Haddad, Director of Intelligence

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